﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace RTS_RPG
{
    public interface Equipment : Storable
    {
        public short hp_value;
        public short mp_value;
        public short pow_value;
        public short def_value;
        public short spd_value;
        public short int_value;

        // also some way of specifying which classes can use this equipment
        //, as well as a way to indicate what this looks like when different 
        // characters are wearing it.
    }
}
